You can’t even do cheap laughs like throw the dead fish at your creepy family or smash the balcony window in frustration with a shovel. The problem is that you’re lumbering around in first person mode, tripping over whatever you’ve left on the floor and attempting to figure out what you’ve selected in the menu, because the highlighted areas are barely different than the unselected areas and you end up just fumbling around, ordering another two seahorses before getting back to where the tools are.īy the time you have more food, the fish are dead, now you need to scoop those out and throw them in the trash can or the toilet. Let’s be clear: the fish don’t die very fast, I think their lifespan within inhospitable waters is pretty decent. So now you’re locked in the loop of Aquarist in which you put in plants, soil, gravel and what have you, then put in fish, then QUICKLY figure out what you need to add to keep the fish from dying. ![]() The façade gives the illusion to the fish they are somewhere better. But when it comes to tools that need to be used over and over, you need to pick them up, use them, and then try to put them back in the right place for easy access, which usually means dropping them on the floor in front of where you’d like them to be. For things like fish and plants, this is simple enough, though you might be frustrated trying to get them in the right spot that you’d like with joystick controls. If you buy multiple things, they all spawn there, next to and on top of each other, and from there you need to choose one, pick it up, and then use it wherever it needs to. ![]() It magically spawns somewhere in your vicinity, usually on a table, a shelf, or the like. When you buy something, it doesn’t appear in your inventory or anything like that. It’s a first person sim that needs you to constantly buy and utilize items. Instead, let’s talk about the core of Aquarist. Let’s step away from the graphics for a moment: we always knew that a game that looks gorgeous on a 4K display from a PC with a massive graphics card wouldn’t look as good on the Switch. The fish quickly learn the fastest way to escape the cycle: the player has no such option. It seemed to be a very realistic, engaging sim, and I welcomed the chance to pick up and run a potentially relaxing simulator on my Switch Lite, so I took a chance. And the raves for Aquarist on Steam have been genuine: people who love the attention to detail and the variety of fish and tanks, plus the finer details of gravel, plants and additional decorations. It was always relaxing to see the fish, and I did my part to help with the cleaning and feeding, plus general regulations and keeping the fish safe from my other pets (living in the countryside affords certain benefits, like having multiple critters). My family had a long history of raising fish, and we were in possession of something ludicrous like a 150 gallon tank at one point. Yet I wanted to give Aquarist a real shake, because it looked promising. ![]() But running farm equipment, driving big rig trucks, power washing cars…none of it appeals to me. My one exception has been the Princess Maker franchise, and that’s because the fantasy/role playing element wins me over, not to mention its tied to a happier time in my life. I never got the appeal even back in elementary school, where everyone was rocking Sim City 2000 and I was just trying to figure out how to pass typing class so I would never have to think about it again. I pick up and assume the roles of fantasy heroes, insane criminals and naughty schoolgirls, and a combination of the three is always welcome. For the most part, I find them deeply unpleasant and boring, as I look towards games as a form of escapism. Yet when I look in the mirror, what do I see? A ghost, or merely what remains?
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